If you ever played the first Diablo, you'll appreciate the minor tweaks in this version. Diablo divides the world into “safe” areas where players can relax, recuperate, sell off excess weaponry, and ask local about the plot and wilderness areas, containing a rich variety of monsters out for blood. Enchantments empower some of the weapons, armor, and other items, increasing the character's prowess. You gain experience by killing monsters kill enough, and you go up a level and become more powerful. Players explore a world filled with monsters, weapons, armor, rings, potions, scrolls, and all the usual trappings of a role-playing game. The game fixes many of the first Diablo's flaws, resulting in a brilliant, deep playing experience.Īs in the original Diablo, the game engine is a real-time, multiplayer update on the character-based classic Rogue. Diablo's sequel, Diablo II, is a vastly impressive, absorbing game that has already caused three nights of total sleep deprivation for this reviewer. That's about the only cheap joke we can make at Blizzard's expense. With a Mac version of Diablo II out less than a month after the PC release, we're now safely entrenched in second-class status. Blizzard has finally stopped treating Mac users like third-class citizens. While the game was brilliant, PC users had been playing it for more than a year. When Blizzard released the Mac version of Diablo in mid-1998, the move left Mac users in a state of conflict.
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